The following approaches can be used in the Feeding
Time setting as they are, or modified by the Zombie Master. Enjoy!
The Cast Members are part of a faction who brave their
way into the zombie-infested lands in order to rescue humans from the
Dead Camps. This may be a doomed effort, as some people may be fooled
into believing they're safe -- thanks to their Necrovore captors. It
will be up to Cast to convince the prisoners of the danger they are in.
If You Can't Beat Them . . .
The Cast Members are on the side of the Necrovores --
hunting zombies for their unearthly masters! But what happens to them
when their usage is up? What do you think? Hopefully, they'll want to
survive, which can lead to . . .
Race For Your Life!
The Necrovores have the Cast in custody one way or
another, but are in a sporting mood: They will give the PCs a
possibility for freedom. If they can escape the Necrovores for 24
hours, they may leave unmolested. It's a most dangerous game, but
it's the only chance the PCs have, and who is to say the Necrovores
will honor the deal, anyway?