It looks like a valuable addition to any mixer, but it can be more than that. The desparate or insane could train herself to hold the seltzer bottle and the lighter close together in order to fire a burning stream of alcohol or other flamable liquid. She does this short bursts (as experience teaches that longer streams cause the bottle to light up). Each burst drains 1/10 of the bottle and can reach 5 yards. Damage is the same as the balloons (1-2 hits, D4(2) points per Turn; 3+ hits, D6(3) points per Turn). Any Rule of One roll that results in a negative modifier causes the flame to run back up to the bottle. This causes the user to take D6(3) points of damage, and drop the bottle (breaks 50% of the time).

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